Friday, May 6, 2011

Your Music Is Your Marketing

Here's an excerpt from Chapter 4 of Music 3.0: A Survival Guide For Making Music In The Internet Age. It's about how your music has changed from being your primary product to your primary marketing device. At least when you're starting, you've got to be willing to give your music away, because a funny thing happens in this new age we're living in; the more you give away, the more it sells.
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"The major marketing tool for the M30 artist is the music itself. It’s no longer the major product that the artist has to sell, although it still is a product, so has to be used differently and thought of differently as a result.
Perhaps recorded music was never the product we were led to believe it was. In the M1.0 and M1.5 days of vinyl records and CDs, the round plastic piece (the container that held the music) was the product. The artist never made money when a song was played on the radio (the songwriter always did, although the artist might soon get their due depending on the status of current legislation), and the artist only made a small percentage (10 to 15% of wholesale on average) of CD or vinyl sales. The artist made the most money on concert tickets and merchandise while touring.  There was a cost involved in the manufacturing of the the container that transported the music (physical material costs, artwork, etc.) that had to be recouped as well as the production costs of the music. But if you look at music in terms of the advertising world, you see music in a different light.
If you’re selling a soap product for instance, the production for a commercial to broadcast on television or the radio is a trivial cost. It’s the total ad buy (the agency purchasing the radio or television time for the sponsor) where most money is spent.  Even then, it’s considered part of the marketing budget of the product, which might be about 3% of total sales.
In M30, if you consider the music production costs as part of the marketing budget in the same way as a national product, it takes on a whole new meaning.
Since the music is considered the major marketing tool for an artist, it should be considered a free product, a giveaway, an enticement. Give it away on your website, place it on the Torrents for P2P, let your fans freely distribute it. It’s all OK. Since most millennial’s feel that music should be free and have lived in a culture where that’s mostly so, don’t fight it. Go with the flow! Just as it was during the last 60 years, the real money in the music business is made elsewhere anyway.
Plus, just because you’re giving it away doesn’t mean that you can’t charge for it either at the same time or sometime in the future. There are numerous cases where sales have actually decreased for an artist’s iTunes tracks when the free tracks have been eliminated.
One is Corey Smith. After 6 years, Corey’s has built his gross revenue to about $4.2 million and free music has been the basic building block of his tribe. You can buy his tracks on iTunes (he’s sold over 400,000 so far), but when his management experimented by taking the free tracks down from his website, his iTunes sales actually went down as well!  The free music allows potential fans to try Corey out. If they email and ask for a song that’s not available for free, he just emails it back to them. He’s tending his tribe!
Of course, you can charge for your music with box sets, compilations, special editions and other value-added offerings. But the initial releases for an artist on any level (except for the already-established star) must be free to build a buzz."

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Wednesday, May 4, 2011

Music Revenue To Grow 60% In The Future?

Despite the official numbers by industry associations like the RIAA and the IFPI that show the music industry now has essentially a flat growth, there are still those that have extremely rosy predictions for the future.

In a recent article in the Telegraph, independent telecoms analyst Ovum forecasted what seems to be some unbelievable growth the music industry. According to the article,
"Ovum forecasts that globally, revenues from music subscription services will increase at a compound annual growth rate of more than 60 per cent from 2011 to 2015, as consumers recognise the benefits of being able to access millions of streamed songs for the price of a CD every month rather than owning individual downloads. Subscription growth will also be driven by technology giants Apple and Google which are expected to launch cloud-based digital music subscription services this year."
60%??? Now considering that the growth in the US in 2010 was only 3%, this prediction seems more than a tad optimistic. Okay, how do they figure? More from the article.
"Subscription music services are set to be a key driver of the boost to digital revenues, according to Ovum, an independent telecoms analyst. However, the music industry is not believed to maximising digital music revenues because of the amount of free music available online, including free internet radio services such as Pandora in the US.

Ovum analyst Mark Little said: “Digital music will experience what might appear to be healthy growth over the next five years, but there is a danger that this could mask the fact that the industry is not maximising revenue potential.

“There is too much free music available in the digital economy and not just the illegal kind. Free Internet radio such as Pandora or Grooveshark, and freemium on-demand music services such as Spotify, are offering free music without maximising advertising or premium subscription revenues for themselves or the industry.”
Too much free music? So how do they propose that all that free music be turned into paid music? As I stated in many blogs previously, I believe that the future of the music industry is predicated on micro- and even nano-transactions, where bank transaction fees fall by the wayside and music costs in the pennies rather than $.69 or $.99. The technology does exist, but it has to be widespread and common before that happens, but there's no sign of that yet.

In the end, I see growth as well, but 60% would be a pleasant shock. I wouldn't bet my band on it.
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Tuesday, May 3, 2011

10 Creative Rules Of Thumb

Here are some great tips on how to stay creative from the Marketing Essentials International blog, but I seem to remember seeing them on Seth Godin's or Derek Sivers' blog as well. Regardless of who created the list, it's still pretty good advice.

Top 10 Creative Rules of Thumb:

1. The best way to get great ideas is to get lots of ideas and throw the bad ones away.

2. Create ideas that are 15 minutes ahead of their time…not light years ahead.

3. Always look for a second right answer.

4. If at first you don’t succeed, take a break.

5. Write down your ideas before you forget them.

6. If everyone says you are wrong, you’re one step ahead. If everyone laughs at you, you’re two steps ahead.

7. The answer to your problem “pre-exists.” You need to ask the right question to reveal the answer.

8. When you ask a dumb question, you get a smart answer.

9. Never solve a problem from its original perspective.

10. Visualize your problem as solved before solving it.

I especially like #10. Sometimes "making your own reality" is the best tip of all. Try it sometime. It works.
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Monday, May 2, 2011

The Real Power Behind The Music Business

I had an interesting discussion with a group of readers at the recent ASCAP Expo in Hollywood over the weekend that kind of opened my eyes a little. I thought that most young artists were of the DIY mindset, but there's still a sizable contingent that believes that being on a major label is still the way to score in the music business.

Their opinion changed when I described the real power behind the throne of the music business, which brings us to today's post. It's an excerpt from my Music 3.0 guidebook regarding who actually pulls the strings of the music business. Be forewarned, it's not who you think it might be.
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Although it may not be readily apparent, Wall Street and Madison Avenue indirectly control the remaining M2.5 music industry through their tremendous influence on the financial bottom line of record labels, record stores, concert promotion, radio, and television. If you’re owned by a publicly traded conglomerate (as all major labels, major concert promoters, and radio and television stations are), then you’re in the business of selling stock, not servicing the consumer. What that means is that nothing matters more than quarterly earnings. To keep those earnings as high as possible, Wall Street turns to Madison Avenue to devise the best marketing strategy for keeping the profits high. Madison Avenue (in the form of the major advertising agencies) can bring in the big ad dollars, but only under certain content conditions (like programming that is tailored around the advertising), and the process repeats itself over and over. The advertising industry (Madison Avenue), not the music industry, therefore drives the music cycle in the United States.

In M2.5, it’s all about passing focus-group tests, which have separated listeners into the distinct demographic groups that advertisers are then able to tell stock analysts they have micromarketed their products to. As a result, radio, television, and live performances are no longer about aggregating and entertaining large audiences, but rather just a group of market niches. The bright side to this fact is that there’s one heck of an opportunity opening up for folks who don’t get hung up on trying to sell advertising.

Wall Street and Madison Avenue have tried to redefine what music means to people, but most people are voting with their wallets by refusing to buy any new recordings. The view of the vast majority of consumers is that very few new recordings are worth buying compared to those released a couple decades ago, and this has become the dilemma of the industry. You have to sell product to survive, but it’s impossible to develop that product while trying to please your corporate masters. It might work when selling soap or clothing or any other consumer product, but a creative endeavor like music just doesn’t work that way. It’s too personal, both to the artist and the consumer, to be a mass-market product.
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Sunday, May 1, 2011

The Official 2010 Music Sales Stats, Or Are They?

As you can see from the chart on the left, the RIAA recently released their official 2010 music sales statistics. As with most stats, they can be interpreted different ways, both good and bad. Here's one way to look at them.
  • 1.265 billion downloads were sold worth $2.38 billion. That's a lot of music.
  • Ringtones (seen here as Mobile) were down by just about 28%, but worth $526 million, still a lot of money.
  • There were almost 30% more subscribers to subscription music, but the revenue was down by almost 6%. Not a good sign.
  • No surprise here, but CD sales were down by 23%, but that meant that there were still 226 million sold for a revenue total of $3.36 billion. That might not be as much as what was sold at the height of the business, but it's still a lot of music.
  • Vinyl was up by 26%, but that only meant 4 million units for $87 million in income, a mere drop in the bucket.
  • One excellent stat for musicians is that performance royalties were up by 60% to $249 million.
Now keep in mind that what these stats represent are every sale that's been recorded by Soundscan (the service that measures music sales whenever a barcode is scanned), but doesn't represent anything sold independently on artist websites or distribution sites like CD Baby or TuneCore. It's been suggested that there's actually a huge hidden and uncounted amount of sales that you'll never see represented. As a result, the music business may be much healthier than the RIAA stats indicate. The problem is, we'll never know for sure.
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Thursday, April 28, 2011

The Changing Face Of Mobile

One of the truisms of our modern age is that just as soon as you think you have a handle on something, you can bet that things have changed and moved on. So it's true with the mobile space, as pointed out recently by Mike Walsh, a leading authority on consumer innovation and our digital future, at a METaL breakfast that I recently attended. He's written a great book called Futurtainment that looks deep into our present to see the comes next.

Among the many things Walsh talks about in the book is the generation known as "the naturals," who have never known anything other than the internet. It turns out that kids age 16 and younger use their phones differently from the rest of us. They communicate in short bursts, and are perfectly at home with text messaging and social networks, which they prefer to use rather than old fashioned talking or even email. In fact, social networking is such a huge part of their lives that internet addiction clinics are beginning to pop up world-wide as demand outstrips the supply. Yes, there can be too much of a good thing.

A great example of how mobil technology has changed some cultures comes from Turkey, according to Walsh. There's an old Turkish proverb called “At, Avrat Silah,” that translates into "Horse, Woman, Gun." Once upon a time, to be a real man in Turkey you had to have a horse, a woman and a gun, which Turkish men were willing to flaunt to show their manhood. The bigger the horse, the more beautiful the woman, or the bigger the gun, the more powerful and respected the man. Today the horse is now the car. Getting the woman requires you to be adept at Facebook (Turkey is one of the largest social network users in the world), and the gun is now the smartphone. The better the phone, the bigger the gun. According to Walsh, “When Turkish men meet, the first thing they do is put their phone on the table.”

The phone has already began to change the culture in a new way in the rest of the world (and it will change here soon as well) as it also becomes your wallet. With the addition of NFC (Near Field Communication), it's now possible in some parts of the world to swipe your phone near a reader to purchase purchase everyday items like subway and bus fares, food items, and nearly everything you can think of. You'll see more of this in the US in the next year.

While many of the tech savvy are still tied to their laptops, the rest of the world is moving on as their phones become their computer. As the mobile world changes, will you be left behind?

Be sure to check out Mike Walsh's website and book site for a real treat.
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Wednesday, April 27, 2011

Is Social Media Ruining Students?

Yesterday I had the pleasure of addressing Dr. Mark Waldrep's music business class at Cal State Dominguez Hills in Carson, California. They were a great group of people, but I was a bit surprised how little they knew about social media marketing and branding, but I guess that's why so many colleges use my Music 3.0 book as part of their course. One of the social mainstay's that many of them weren't into is Twitter, which isn't a good thing from a promotion standpoint, but might be a benefit as a student.

As luck would have it, this morning I was greeted with an email from Cathy Vance, who suggested the following infographic about students and social media. It shows how Facebook and Twitter can have a negative effect on grades and making money. That said, I advocate using both as a promotional tool if you're an artist, producer or engineer, which is a completely different application.
Obsessed with Facebook
Via: Online Education

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Tuesday, April 26, 2011

10 Essential Twitter Stats

Here's a great slideshow from Hubspot regarding some stats about Twitter that you should know. I'm a big proponent of Twitter for marketing as I've seen it work first-hand. At least a third of the traffic to both of my blogs comes from Twitter.
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.

You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on music, engineering and production tips and tricks.

Monday, April 25, 2011

The Myth Of Streaming Royalties


Nearly everyone in the music industry believes that someday in the near future, the music business will change from a digital download business to a streaming business, with listeners subscribing to a service like Rhapsody to essentially rent their music instead of buy it. Subscription is something that the record labels desperately want, the idea being that getting a steady $10 a month from say 10 million people is a pretty good steady income and better than the ups and downs of CD and download sales.

Of course, the problem here is that it's good for the record labels, and not that good for the artist. How is that money divided up? How much will the artist make in the end? Do recording contracts even cover this scenario? Does the artist get paid like a songwriter does from ASCAP or BMI?

What may be a window into the future lies in a statement made by David Renzer, chairman and CEO of Universal Music Group Publishing at the Association of Independent Music Publishers (AIMP) earlier this year, according to Digital Music News.
"For every 250,000 streams on YouTube, that is the equivalent of one credit of ASCAP performing rights value," Renzer relayed. "One credit is less than $8, it's about $7.60." 
That means that a song with a massive amount of traction like Rebecca Black's "Friday" will only received $3,405 for 112 million views.

Now consider this. Commercial broadcasters pay $.0019 per performance on a web broadcast, which will increase to $.0021 in 2012 and $.0023 in 2014. That's less than 1/4 of one percent that you still have to split with your publisher, if you have one. Webcasters like Pandora pay $.00102 in 2011, $.00110 in 2012, $.00120 in 2013, $.00130 in 2014 and $.00140 in 2015, which is even less.

If it wasn't bad enough being an artist and trying to make money in the digital download age, being one in the streaming age is going to be even worse. Starts to make gigging and selling merch look pretty good, doesn't it?
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Sunday, April 24, 2011

FanTrail - The Next Phase Of Music Social Networking?

The recent South By Southwest conference saw a new kind of social network for musicians debut called FanTrail. It's a new kind of network based on a free iPhone app that not only allows artists to reach out to the fans, but to tap into their highly useful and valuable social information.

One of FanTrail's features, called LoveMail (kind of a dorky name) allows musicians to record short audio messages to fans, which is certainly a lot more personal than a text message that might be ghostwritten. Another feature, LoveMeter, ranks fans loyalty by measuring their music purchasing and concert activity, which could be a data goldmine during a marketing campaign.

According to an article in the New York Times,
"Using FanTrail, artists can tailor messages or commercial offers to specific groups of fans, identified by location or LoveMeter ranking. For instance, a band touring in Chicago might invite only its biggest fans there to a secret show, or offer them premium merchandise. A virtual tip-jar allows artists to collect extra money from fans or raise donations for their favorite cause.

Calling it a “psychographic GPS,” Richard Nichols, the manager of The Roots, imagined that FanTrail could be used for advanced forms of crowdsourcing like testing out new tracks on only the biggest and most loyal followers."
Other similar mobile services are beginning to pop up. Skygrid Groups and Mobile Roadie also have apps built specifically for artists to reach out to fans via their smart phones.

It's good to know that social networking continues to evolve, although some of the bigger networks do show some signs of stagnating a bit (Facebook anyone?).
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.

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Check out my Big Picture blog for discussion on music, engineering and production tips and tricks.

Thursday, April 21, 2011

Tips For Sustaining Your Career

I was honored to read that cyberPR expert Ariel Hyatt (who has written a number of great social media books) mentioned my Music 3.0 book as her #1 favorite music business book. She said, " This book is wonderful as it explains the CONTEXT of what in the heck happened in the music business and why. But Bobby doesn’t stop there. He next lays out a clear concise plan about what you need to know about to set yourself up for success. His philosophies are very much in alignment with Music Success in Nine Weeks and our books mention a lot of the same theories (1,000 True Fans) and suggestions (use the Internet or die in obscurity)."

Many thanks for the kind words, Ariel!

This seems like a good time for an excerpt from the book, this time from Chapter 6 entitled "The M3.0 Rules Of Survival," which also discusses the 1000 True Fan Theory. You can read more excerpts on my website.
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Sustaining your career in M3.0 has changed significantly from previous eras of music. The formula is simple; maintain your connection with your tribe. This could mean by frequent releases, blog posts, email blasts, tweets or anything else in social media, but you’ve got to keep your fan base engaged on a consistent basis. While long periods of time between releases (like 6 months or a year) are not recommended, they can be overcome by constant interaction by the artist. It’s only when communication grows cold that the tribe begins to dissipate.

A typical consistent communication schedule might be something like:
  • Tweets - a few times a day or every other day.
  • Blog posts - once or twice a week.
  • Email blasts - once a month with tour schedules, release schedules or just general info.
  • Music release - once every 6 to 8 weeks.
Online communication isn’t the only way to stay in touch with your tribe. Touring will always be a part of being an artist, and it’s an especially important ingredient to not only sustaining your fan base but growing it as well. The more you have contact with your fans, the more opportunities there are to reach out and touch them. Don’t forget some of the items mentioned in Chapter 4 like meet and greets, after-show parties, backstage passes and the like. Online and offline contact must all be part of the same strategic plan.

The “1000 True Fans” Theory
The 1000 True Fans theory by Wired Magazine’s “Senior Maverick” Kevin Kelly states that all an artist really needs is 1000 true fans (the members of his tribe) in order to maintain a fruitful, if unspectacular career relieving the artist of the need for some of the nastier things in life like a regular job. True fans are sometimes called “super-fans” or “uber-fans”, depending upon whose theory we’re talking about.

While the total number of True Fans actually required may be in question to make the theory work (is it 300 or 1000 or 4000?), the idea is that you need this hard-core group in order to sustain your career. Whatever the number that you’re lucky enough to develop, be sure to take care and nurture them, because they truly want you to.
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.

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Wednesday, April 20, 2011

Turn Your "Likes" Into Gigs

Wouldn't it be great if you could harness the power of your fans to score some gigs? Now you can with an interesting fan management platform called WHOOZNXT, which rewards performance opportunities to the artists that amass the most fans during any given time period.

WHOOZNXT is part of a new platform from NXTM, a service responsible for the digital presence of acts such as Taylor Swift and Justin Timberlake that was founded by former MTV executive Jeff Yapp. It debuted at this years SXSW, offering bands the chance to play on Jimmy Kimmel Live! as well as slots at Rachael Ray’s SXSW events.

According to an article on Mashable, bands can sign up for free and connect their WHOOZNXT profile to all their social network pages and profiles. The site then presents the band with analytics, courtesy of PeopleBrowsr, showing how many fans they have, how that number has changed over time and the band’s sentiment score. Artists can also see their most influential fans so as to connect with them accordingly.

Bands are then assigned a bracket based on how many fans they have, which determines what kind of opportunities they might receive. The top Platinum Tier includes artists with a total fan count more than 25,000 fans; the Gold Tier fan count is 5,000 to 25,000; and the Silver Tier is for artists who have fewer than 5,000 fans. Each month, artists are entered into a pool of opportunities and those who amass the most fans during that period are eligible for said gig opportunity. Just because you amass a lot of fans doesn't necessarily mean that you automatically get booked, since the venue involved has the final selection.

The site also provides artists with tools to help grow and manage their fanbase, including a band website builder, an e-store builder, a “publish everywhere” tool for all your content and a widget builder to create media players.

WHOOZNXT certainly has good intentions, and if it works as stated than it could be a boon to artists that are really increasing their social footprint. That said, ideas like this have a way of getting sidetracked along the way. Let's see how it works out.
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.

You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on music, engineering and production tips and tricks.


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