Showing posts with label Chuck D. Show all posts
Showing posts with label Chuck D. Show all posts

Wednesday, November 21, 2012

The Top 10 Lists

Top 10 Lists image from Bobby Owsinski's Music 3.0 blog
Happy Thanksgiving to all those of you who celebrate it. I'm going to use today to look backwards a little at some of the lists that I've posted over the last year. There's a lot more than I was aware of, so determining the top 10 was next to impossible, so here are simply 10 lists that I liked from the past year.

The 6 Top Earning Dead Musicians In 2012

5 Ways To Take The Pulse Of Your Fans

Check D's 5 Tips For Music Industry Survival

3 Common Mistakes Made By Independent Musicians

The 3 Pillars Of A Successful Brand

8 Reasons For A Bad Band Picture

7 Tips For A Great Newsletter

10 Great Music Marketing Ideas

7 Tips From The Advertising Giants

13 Questions To Ask About Your Publishing Contract

Considering that I do about 260 posts a year, there are probably another 20 or so that could've been included in this list, and perhaps you'll see some more during the upcoming Christmas holiday. In the meantime, enjoy these, and email me with your favorite.

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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Monday, July 9, 2012

Chuck D's 5 Tips For Music Industry Survival

Chuck D image from Bobby Owsinski's Music 3.0 blog
Chuck D has been one of the most influential rappers ever, acting as a spokesperson for the state of the urban black man through his powerful lyrics in Public Enemy. In a series of tweets, Chuck lays out his tips for music industry survival. These apply to everyone trying to make it in the business.
Rule #1: Don't let other people's money distort your goals. Their shit has nothing to do with you. Be thankful and work with what you got. 
Rule #2: Don't spend more than you make.What you don't know you'll have to partner up or pay for. What you save is what you make. 
Rule #3: Celebrity and artists are two different things. You can be a celeb, but that's like winning the lottery. Make yourself valuable to something. 
Rule #4: It's easy to make recordings now but learn how to perform your art very well. So well that when people see you they undeniably have no words. 
Rule #5: Always top yourself. Put the AWE in audience. If the crowd feels they can do better than you, why would they take the time and money to be bothered?
Sadly, Public Enemy seems to have fallen out of fashion these days, as boasting about how great you are seems to top social commentary. Still, Chuck's words about the music business are wise and worth taking heed.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Thursday, November 3, 2011

Chuck D Wants His Royalties

Chuck D image from Bobby Owsinski's Music 3.0 blog
We all knew that this was going to happen, that sooner or later the floodgates would open. Now Public Enemy frontman Chuck D has filed a class-action lawsuit against Universal Music Group in U.S. District Court in Northern California on Tuesday, alleging that the music giant has short-changed its artists and producers in licensing deals for digital downloads and ringtones. The suit alleges that Universal owes its artists "hundreds of millions of dollars in royalties" because of the discrepancies.

This was all thanks to the fact that Eminem's production company, FBT, won a decision against UMG over what amounts to the definition of ownership of a digital file. FBT claimed that UMG owed them a lot more money for each download sold because a digital file sold by iTunes or Amazon MP3 is actually a license. UMG insisted that regardless of whether it's a CD, vinyl record, or digital file, Eminem's music is part of their distribution deal. Eventually UMG lost the decision, and now we're going to see more and more artists suing to take advantage of decision.

The difference between a license and royalty is pretty great. An artist can expect only between 10 and 20% (if they're lucky) of the revenue from a digital sale under a normal royalty agreement, but 50% under a license agreement.

According to Chuck D's claim, UMG's current method of accounting pay artists and producers $80.33 for every 1,000 downloads, when the correct amount should be $315.85 per 1,000. For ringtones it's even more drastic. UMG's current accounting method yields $49.89 per thousand downloads, as opposed to the $660 per 1,000 that the suit claims is actually owed.

You can expect that UMG is going to go down fighting, but this might be already lost. I bet that their strategy is to try to outlast them in court, but if Chuck D wins, UMG might be in big trouble. It could be the beginning of the end for the biggest record label still left standing.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

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