Wednesday, October 19, 2011

Improve Your YouTube SEO

YouTube logo image from Bobby Owsinski's Music 3.0 blog
It's time for another excerpt from the second edition of Music 3.0: A Survival Guide For Making Music In The Internet Age. This time it's all about YouTube SEO, or search engine optimization. If you want people to find your videos via Google or YouTube searches, but better you optimize your video, the more chance you'll have at it showing up higher in the search rankings.
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"YouTube can be used as an effective marketing tool, but you must observe the SEO (Search Engine Optimization) techniques outlined later in this book. Before you go live on a video, make sure that you do the following:

1. Name your video something descriptive. “Emerald at the Lone Star Club video 1/9/09” is good. “Untitled_bandvideo12.mov” is not descriptive at all so your video will never get added by the search engines and your fans won’t find it. 

2. Choose your keywords based on your title. In the above case, the keywords phrases would be “Emerald” (you might want to say "Emerald band" to be more descriptive) and “Lone Star Club.” Keep your number of keyword phrases to four or five, since anything more could be construed as “keyword stuffing” (that means using every keyword you can think of in hopes of getting ranked by a search engine), and you might get penalized with a lower search engine rank as a result. Make sure that your keywords (like your band name) come first in the title.

3. Make sure that your description contains the same phrase as your title. For example, “This video features Emerald at the Lone Star Club on January 9, 2011.” Something like “Here’s our band at the Lone Star Club” wouldn’t be as effective, because it omits the keyword “Emerald.”

There are other ways of using YouTube promotionally. You can:
  • Find people making creative videos on YouTube and offer them some original music to pair with their video.
  • Run a contest to see who comes up with the best music video for one of your songs.
  • Run a contest to see who can do the best mash-up of your existing videos.
Also, the more text the body of your description has, the more likely it will be found by a search engine. A hundred words works well but so could five hundred.

These are just other ways to get not only your current fans involved, but also potential new fans."

You can read additional excerpts from this and my other books at bobbyowsinski.com.

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Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.


Tuesday, October 18, 2011

10 Ideas Of What Digital Music Will Look Like

New Music image from Bobby Owsinski's Music 3.0 blog
The famous J.Walter Thompson advertising agency recently created a report called "Things To Watch: Music Edition" that outlines what to expect in the music space during the next decade. Here are a few of the things that they determined:

1. Access Over Ownership: The tide has turned on subscription music and we will all soon prefer to stream our music from a subscription service rather than buy it and download it.

2. Capturing Over Collecting: Instead of collecting records, CDs and digital downloads of our favorite music as we did in the past, we'll now capture where we can find the music online instead.

3. The Celestial Jukebox Is Here: Services like Spotify and MOG have captured our musical imaginations thanks to instant access to millions of songs and a new way to discover new music.

4. The Battle Of Personalized Radio: We're at a tipping point of how we consume music, especially via the radio. Personalization of what we listen to is the key to the future of music consumption.

5. The MP3 Player- RIP: With the massive shift to streaming subscription music, the days of the MP3 player are numbered.

6. Coming Soon To A Device Near You: Internet music access will soon be commonplace in the car and home entertainment gear.

7. Sharing Your Playlists Will Reach A Tipping Point: While personalization from a service like Pandora is getting better, it still can't beat what a human can come up with. Soon all companies will make available our playlists so that we can see what our friends are listening to.


8. The Facebook Effect: Listeners connected via Facebook have initially been found to be a lot more engaged, therefore Facebook can actually amplify the effects and popularity of a song or artist, becoming a new avenue for breaking an artist or for promo.

9. They'll Be A New Set Of Influencers: Bloggers have held sway over the popularity of an artist or blog until now, but that influence will be decreased thanks to a new set of music experts, thanks in part to Google's new "Magnifier."

10. Aggregators Help Music Discovery: New aggregator services like WeAreHunted.com or TheHypeMachine.com will collect data from around the web to help consumers discover what's new.

These are only about half of the insights for the future of music that the report sited. You can check out the entire slide show on Slideshare.
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Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Monday, October 17, 2011

YouTube Introduces The Merch Store

YouTube online store image from Bobby Owsinski's Music 3.0 blog
It was only a matter of time for this to happen, but YouTube has launched a store for selling songs, concert tickets and merchandise. Named "The Merch Store," it features some very strong 3rd party partners who will supply the infrastructure:
  • Topspin allows artists to sell merchandise, concert tickets and experiences
  • Songkick provides the concert listings
  • iTunes and Amazon provide the music downloads.

YouTube has also made a few changes to make it easier for indie labels to become YouTube partners and share revenue when their music is played, even with user generated content. You can get the signup form here.

I think this will be a great boon to artists and bands at all levels. Why? Because you can never have too many ways to distribute your product. Since so many fans use YouTube every day (they say 800 million!), your fans can now find your products within the YouTube infrastructure instead of having to navigate out to another site. It's much the same as with digital music. You don't trust your product only to iTunes, right? You spread it all around to any distributor that will have you. Same thing with merch, which is why The Merch Store should be a no-brainer for every artist and band.

One of the unknowns yet is the financial deal between YouTube, the affiliate partners, and artists. Hopefully we'll get more details soon.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Sunday, October 16, 2011

A Cloud Service Comparison

Now that iCloud has been launched, we can now take a good hard look at what it offers, as well as some alternatives. Below is a chart that looks at the three major cloud services for data storage only.

Cloud Services costs image from Bobby Owsinski's Music 3.0 blog

Below is a comparison chart for the three major cloud music services.

Cloud Services Comparison image from Bobby Owsinski's Music 3.0 blog

As you can see, in both data and music storage, iCloud looks like it's a pretty good deal. iTunes match is particularly cool in that it automatically transfer the songs you bought on iTunes to your cloud partition, as well as any other songs it can identify. That feature hasn't launched yet, but we're told it should be available soon.
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Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Thursday, October 13, 2011

4 Steps For Creating A Video Blog Post

video blog image from Bobby Owsinski's Music 3.0 blog
I saw this great article on ReelSEO.com by Nick Stamoulis called "4 Tips For Creating A Video Blog Post," which outlined a number of things to think about when adding a video to your blog post (or any other post for that matter). While you can read the entire article for yourself, I thought I'd use his 4 Tips and fill in my own explanation.

1, Write A Unique Title And Video Summary - It's vitally important that you have not only a descriptive title for the post, but also a summary of what's in it. Just because you have a video in your post, that may not be enough for someone to click on it to find out if it's something they might be interested in. A short summary (even just a line or two) explains why they should take the chance.


2. Embed The Video - Why have a link that takes people away from your blog or site when you can easily keep them there in the first place? With YouTube, it's so simple to embed a video these days. Just click on the Share button, then the Embed button, copy the code and paste it into the html of your blog. It's easy and almost no hassle, since you don't have to worry about uploading video or bandwidth limitations.


3. Promote It Like A Regular Blog Post - After all, for all intents and purposes, it is a regular blog post. It should get no less promotion than any other post. Share the link on Facebook, Twitter, Google+, or any other network that you might be a part of.

4. Create A Video Blog Post Archive - I admit that I haven't done this yet myself, but I'm going to because it's such a great idea. First of all, search engines love site maps like this, but so will your readers if it makes it easier for them to look at other video blog posts. The spiders of the search engines can read video, but they can read descriptions and links, so this is a great way to up your page ranking.

You can read the ReelSEO article here.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Wednesday, October 12, 2011

Artists Can't Expect Much From Facebook Music

Linkin Park facebook fans image from Bobby Owsinski's Music 3.0 blog
One of the unstated promises of Facebook's recent collaboration with a variety of music delivery services was that it would be a boon to artists, both from an income and a visibility standpoint. It seems that viewpoint might be only a myth, according to a post on Inside Facebook.

It seems that since Spotify, Rdio, and other music service began being automatically shared to the social network late last month, the Facebook Pages of musicians have not been gaining fans any faster than before.

Now matter what the usage, artists and bands weren't going to get rich off of the music streams affiliated with Facebook since they're only making a little over 1/10th of a percent per stream. What they could look forward to however, was increased Likes and visits to their Facebook page. Unfortunately, that just isn't happening. Using Linkin Park as an example, you can see from the chart on the left that there's been absolutely no spike whatsoever when Facebook Music came online.

There is something that FB could do to rectify the situation though. They could add a prominent, one-click “Like this artist” button to stories about listening activity. When users see who they’ve been listening to on their profile Timeline, or discover a new artist by clicking through a story about a friend’s listening activity, they could then instantly become a fan.

Then again, they could also make a deal with iTunes, the one service that's missing from the whole FB Music concept. Although there's a lot less money in downloads than with physical product, it's still a whole lot more than a stream.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Tuesday, October 11, 2011

9 Steps To Using ReverbNation's Promote It

Brian Hazard recently wrote a great post on Music Think Tank about using ReverbNation's Promote It tool to promote a Depeche Mode song, "But Not Tonight," that he covered on Facebook. The Promote It tool is unique in that it automatically generates dozens of optimized Facebook ads based on past Promote It campaigns, and continually optimizes your campaign based on the performance of those ads. Right now there are two types of campaigns available: you can either promote a song and promote your Facebook page, but soon you’ll also be able to promote  shows as well.

Here are the 9 steps to starting a Promote It campaign that Brian came up with:

"1. Which Song Would You Like to Promote? You should pick one that grabs the listener in the first 5-10 seconds. The song I chose starts right in on the first verse, with no instrumental introduction whatsoever.

2. Pick 5 Similar Artists. Since I was promoting a Depeche Mode cover song, I picked the band and its members’ solo projects: Dave Gahan (lead singer), Martin L Gore (songwriter), and Alan Wilder (long-departed yet still beloved keyboardist/producer) - plus Erasure, since half of that duo was in the original line-up of DM. The product manager for Promote It told me that artists who have between 50,000 and 500,000 likes work best, and my results bear that out:
Similar Artist Scorecard

The Dave Gahan ads performed so well that they completely crowded out the rest. Perhaps it’s because Depeche Mode has millions of casual fans, but only the most serious ones keep up with the lead singer’s solo work, and are therefore more motivated to check out my cover.

3. Write Ad Text. You can choose to author one of the ads yourself, or let Promote It generate them all. Since my custom ad was outperformed by the auto-generated ads, I won’t bother sharing it with you.

4. Choose Picture. Your choice here can make or break the campaign! My previous campaign was identical to this one, except I used a close-up of yours truly. The results were pathetic. It should come as no surprise that a photo featuring 1) a world-famous band and 2) an attractive female does a better job of catching the eye.

5. Geo-Targeting. Choose between local (your state), national, all English-speaking countries, or global. Theoretically you should get the best results from global, but national did just as well for me in my limited experience.

6-8. Name Your Campaign, Sync with Facebook, Start Date. Pretty much self-explanatory.

9. Budget. Choose between $25, $50, $100, $250, or $500 on a one-time, weekly, or monthly basis. I recommend you experiment with successive $25 campaigns until you find a winning formula, and expand from there.

It seems like the tool really works. Brian's $50 campaign lasted six days and got some impressive results, as you can see from the graphic below:"

This looks like a great tool that's well worth the few bucks that it takes to implement a campaign. Read the rest of the article here.

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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Monday, October 10, 2011

New Music Opportunities In Gaming

Music 3.0 2nd edition image from Bobby Owsinski's Music 3.0 blog
Here's another excerpt from the upcoming 2nd edition of Music 3.0: A Survival Guide For Making Music In The Internet Age, which will be out in early November.

This time it's an excerpt from an interview with my good friend Thom Kozik, who knows more about gaming (and tech in general) than most people on the planet. Thom began in digital media in 1990 while at Microsoft where he helped engineer the beginning of both the multimedia revolution and interactive television. Along the way he's spent most of his time on the gaming side of the tech industry, having served as president of gaming search engines Wazap and All-Seeing Eye (which he sold to Yahoo in 2004), before he became director of business development for Yahoo’s Media group, then Executive Vice President of Online Gaming at Atari. He is now president of Nüko Games.

In this excerpt, Thom talks about how games are evolving and how that's providing opportunities for artists and composers like never before.
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"There are two big things that have changed; the explosion of online gaming in the Western markets (predominantly driven through Facebook), and the music games that we were talking about two years ago have sunsetted with the change in appetite among gamers.

As far as console games like Rock Band and Guitar Hero, there’s a feeling by video game publishers that they’ve milked that cow as far as they could and can no longer sell tracks endlessly into those franchises. They haven’t turned them off completely and there’s still an effort to continue to sell into their installed base, but we’re not going to see another Beatle’s Rock Band on the horizon. The economics just aren’t there.

For an artist who wants to produce for this space, I think there’s actually more opportunity than there was a couple of years ago. Back then the focus was on the music games, but the publishers really didn’t worry about new music at all. They just wanted old back catalog to throw into the channel.

Now browser-based and mobile gaming (which I still consider to be online gaming) is where the action is. The truth is that the biggest growth area is based around games that depend upon and live via an online connection. In mobile games in particular, most of the early games in this area were self-contained experiences where titles like Angry Birds and Doodle Jump had the audio assets for the entire experience, along with all other elements, in the download package that the consumer purchased from an App Store. That’s shifting quickly to games like Infinity Blade, which uses a traditional console gaming engine and has taken the iPhone and iPad markets by storm. No one expected to see a game of this breadth and quality on a mobile device. It wasn’t because of the limitation of the device, but more about the nature of the product being released by the game developers. What’s most important about a game like Infinity Blade and those that are going to follow is that they’re structurally more like console games in that different levels load dynamically as the player progresses. What’s important for musicians is that there’s a need for more soundtracks and audio assets as the publishers continue to sell and ship those new levels to players. This trend in mobile gaming is much bigger than the equivalent of “map packs” that publishers put out for console and PC games in years past.

From a creative standpoint, now you have a few leading indicators of what can really be done on these mobile platforms. We’re opening up a really cool opportunity for the composer, artist or publisher to do the same kind of grand scoring and creative expression of music on a mobile device that they would have done on a console as recently as a couple of years ago. That’s a big opportunity.

On the browser game side, one of the things that we’re going to see is that the game developers and studios have had their eyes opened to what can be done in a web browser, so the games are getting much bigger in scope. What’s important is that in the Angry Birds or Doodle Jump world, the ability to create a score or the amount of music available in the game is fairly limited. Contrast that to the kind of games we’re used to seeing on consoles or PCs or massive multiplayer games like World Of Warcraft. The music is epic -- it’s a lot more than some catchy loops.

It’s soon going to be easier to have great epic scores on mobile games than on the browser because of the nature of the way that a browser talks to the Internet. There is technology out there that can make this easier, but it will be a question of how smart the game developers are with this."

For more book excerpts from this book and others, go to my website.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Sunday, October 9, 2011

How About $10 For a Copyright Violation?

Pirate Key image from Bobby Owsinski's Music 3.0 blog
When the RIAA chose to hammer illegal downloaders with lawsuits, much of the world yawned instead of quivered in fright. Wave after wave of bad publicity over a technique that clearly failed to stem the piracy tide finally caused the music industry to rethink the best way to stem the illegal file tide. And the solution? Be reasonable.

Many content owners are now using a small LA-based firm called Digital Rights Corp to monitor file-sharing sites, then contact the alleged copyright infringers with an offer - pay a mere $10 to settle up each infringement and we'll call it even. Refuse to pay and you may be liable for up to $150,000 because of copyright violations and be at risk of having your Internet service cut off.

This is what the letter states:
“If you click on the link below and login to the Rightscorp, Inc. automated settlement system, for $10 per infringement, you will receive a legal release from the copyright owner.”
The link directs the email recipient to a page where they are will get a settlement letter in exchange for $10.

Now don't forget, this isn't just a straight amount of $10; it's 10 bucks per infraction. That means that if you've illegally downloaded 250 songs, it'll cost you $2,500. That's still cheaper than facing an RIAA lawsuit, where that amount probably won't even cover the retainer for a good attorney.

But the real carrot on the stick is loss of Internet privileges, something that most people today can't live without. This is made possible by a portion of the Digital Millinium Copyright Act that requires an ISP to terminate a repeat copyright offender if notified. While we haven't seen this happen much so far, this may become a big part of the RIAA's playbook in the future, although many consumer advocates say that they'll fight such action. Ultimately, the Supreme Court might eventually be asked to resolve the issue.

Either way, it looks like we're moving into a new age in the fight against digital piracy. At least the tactics are more reasonable for a change.

You can read more on the subject in this article in paidcontent.org.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.


Thursday, October 6, 2011

10 Best Facebook Practices For Artists

facebook lineup image from Bobby Owsinski's Music 3.0 blog
Facebook is one of the best social networks for artists for artists and bands, but execution is everything in order to take full advantage of it. Mashable Social Media recent ran a great article about the 10 best practices for bands, and you can read the article here, but what follows is an abridged version with mostly of my comments.

1. Reach out to other artists. Ask a band whom you’re tight with to post your new music video/track/album art to their wall with a link back to your Facebook Page, and remember to return the favor. This is one of the best ways to use the network to expand your audience.

2. Take your fans backstage. Everyone loves to see behind the scenes, but fans are especially interested. It might seem insignificant to you, but any kind of backstage access is a big deal to them.

3. Go beyond the music. As I've said many times before, music is your marketing, but don't forget to make available any merch or touring info. That said, don't try to sell to your fans, just make it easily available if they want it.


4. Ask for input from fans. Communication is a two-way street and fans love to be asked their opinion on just about anything. Besides, they're your fans so they know what they want.


5. Be visual. Music is an aural medium for sure, but either still or moving pictures add so much to entire package that you can't ignore them any more. Besides, it's so easy to take pictures these days or make movies, you can't use gear or expertise as excuses anymore.

6. Make everything an event. This is one of the secrets of multiple singles releases rather than full albums. Every release becomes an event. You can expand upon that idea in just about any direction, from gigs or giveaways on your birthday to your best fan's birthdays, to making every gig a special occasion. Use your imagination.7.

7. Don't just ask for things. Once again, communication is a two way street. You give some and you take some and vice versa. If you ask for information, give something away for free. This goes a long way in keeping your tribe happy.


8. Don't forget the basics. Bios, press kits, pictures, logos are still important so be sure to have links to where people can get them if needed.


9. Offer exclusive content. The way to a fans heart is through exclusive content. If a fan can get exclusive mixes or movies that no one else can, that legitimizes his or her fandom and makes them want even more. Alternative mixes, outtakes, interviews - these are all inexpensive and easy to make content that any fan would love to have.


10. Use some tools. Make sure you take advantage of everything that Facebook has to offer, but also check out apps like Bandpage or Reverbnation for their event, sales and music plugins as well.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

Wednesday, October 5, 2011

Don't Depend On Social Media

Music 3.0 2nd edition image from Bobby Owsinski's Music 3.0 blog
The second edition of Music 3.0: A Survival Guide For Making Music In The Internet Age will be out in a few weeks so I thought that this would be a great time for a quick preview. The completely updated version has 5 more chapters, some new interviews and is about 40 percent larger than the last one, so there's a lot of new up-to-date info available. Here's a brief excerpt from a brand new chapter on Social Media Management called "Don't Depend On Social Media." In the coming weeks, I'll post more excerpts.
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"It's too easy for today's artist who only dabbles in social networking to get complacent and comfortable with the abilities of a single social network, but that can spell disaster for maintaining your fan base if you're not careful. As those artists who formerly depended upon MySpace now know, what's hot today can become ice cold tomorrow. But other negative scenarios also exist that can be far worse than the network falling out of favor.
Scenario #1 - Let's say that you've cultivated a huge following on Facebook. What would happen if Facebook was purchased by Google, who decides that all it wants is the underlying technology of the network, and shuts the rest down? If you didn't capture the email addresses of all your followers, you'd lose them to the nothingness of cyberspace. Don't laugh - it could happen.
Scenario #2 - What would happen if Facebook (I'm picking on them because they're the big dog on the social block) changes its terms of service, and now charges you $.25 for every fan past 100? If you’ve built an audience of 80,000 fans, it's going to cost you $20 grand to continue. Wheat if they decided to limit everyone's fan connections to 100? Both are unlikely, but something similar could happen, where suddenly you were unable to access that large fan base that you've worked so hard to develop.
That's why it's imperative that you harvest as many email addresses as you can for your own mailing list so you can keep your social communication under your control. If you rely on an external network, sooner or later you're going to get burnt. It's the nature of the Internet to constantly change, and it's too early to get a feel for the life span of even of the largest sites and networks. So play it safe - develop that mailing list."
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.



Tuesday, October 4, 2011

Apple's Latest Music Announcements

Cloud Music image from Bobby Owsinski's Music 3.0 blog
Apple's press conference today didn't introduce the iPhone 5 like everyone was anticipating, and the general feeling was that it was underwhelming in terms of product announcements. If you look underneath the surface of the event though, it wasn't really about product at all. This was more for the investment community and developers to let them know that Apple was still in good hands and there was truly some continuity from Steve Jobs to Tim Cook as the guiding light of the company.

That said, there were a few announcements that did affect the music industry. First was the official introduction of iCloud, which officially launches on October 12th. According to Apple, fully a third of all music sold on iTunes store is purchased on iOS devices, so iCloud is an important tool for the future of that ecosystem. As we were lead to believe, songs purchased via iPhone or iPad on iTunes will automatically be downloaded to a user's Mac for no additional charge.

And finally, some real details on iTunes Match, which launches at the end of October as well. With over 20 million songs, Apple claimes that iTunes is the largest music store in the world, which becomes an important piece to Match. Match "scans and matches your library against our 20M songs we’ll upload. What we don’t find, we’ll stream,” according to Apple's Eddie Cue. The operative word here is "stream." The price is $24.99 per year. Worth it? We'll see, although it seems to be a no brainer at the moment.

Finally, news about the death of iPod are extremely premature apparently. Apple introduced a new iPod Nano with a modified touch screen and a new clock face that also measures walking and running sessions, and a new iPod Touch and Shuffle were also introduced. It seems there's some life left in those Pod's, and the digital files in your life, yet.
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You should follow me on Twitter for daily news and updates on production and the music business.

Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.

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