In the wacky world of music copyrights, what's normal and useful in one country may not extend to another country that has a whole different set of copyright laws. The result can mean it's difficult for even classic superstar acts to get paid or played.
Such is the case with Neil Young, The Doors, Journey and Bonnie Raitt, who have all withdrawn from Britain's Mechanical Copyright Protection Society (MCPS) over the terms of its licensing agreement. As a result, the BBC has announced that it will no longer player their music, because there is no way to properly pay them.
The MCPS is like the UK's version of ASCAP or BMI in that it collects royalties for radio performances in that country.
The fact of the matter is that the BBC really doesn't play these artists all that much anyway, but it might disrupt a few newer artists who happen to use a sample from their records.
The BBC also took a long time to make this decision in that Young had bowed out from the association way back in 2002, The Doors in 2006, and Journey in 2013.
The lesson here is to make sure that you have your international licensing deals sorted out, especially in these days of streaming, because you might be missing out of royalties from airplay that you're not aware of, or not being played at all because you're not part of the system.
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Showing posts with label Neil Young. Show all posts
Showing posts with label Neil Young. Show all posts
Tuesday, July 14, 2015
The BBC Will No Longer Play The Classic Rockers
Labels:
BBC,
Bonnie Raitt,
Journey,
MCPS,
music licensing,
Neil Young,
The Doors
Thursday, January 8, 2015
Neil Young’s Pono Finally Launches, But Will Anyone Care?
Noted music artist Neil Young’s pet audio project Pono Music finally launched with a big sendoff at this year’s CES show, complete with a website full of high-resolution downloads and an unusually shaped player that will be in the stores on Monday. That’s all well and good, but will there actually be a market for the offerings?
It’s difficult to start a new music service these days, and Young should get props for following through on such a laudable idea. Anyone who creates music on a high level (especially music using real instruments and players) hates to hear what happens to it after most audio compression algorithms that are in use today get hold of it. So much of the emotional impact that the artist lived with during recording is drained from it as frequencies are literally stripped away in order to decrease the file size.
That said, artist’s have traditionally always had a complaint about the final distribution package sold to the public, whether it be vinyl records, cassettes, CDs, downloads or streaming. It just never sounds the same as in the studio, although many will tell you that the current state of digital music distribution is the worst it’s ever been in that regard.
The fact that Young has followed his heart and tried to do something about this is very cool. The problem is, Pono the company seems to be selling the ecosystem as a mass consumer product when there’s about zero chance it will be received that way. Here’s why.
1. It’s now a streaming music world, but Pono Music is a download service. No doubt that when Young first conceptualized Pono downloads sounded like a good idea. However, in 2015 there’s no sign that fans will come rushing back to the format any time soon when they’re just discovering that they can have millions of songs at their fingertips for anywhere from zero to 10 bucks a month via streaming. Which brings us to…
2. It’s expensive. First you have to buy the Pono music player at $399, which is far more than the majority of music consumers want to pay considering that their phone has become their playback device of choice. There’s also a lot of player competition on the market for less money (check out the FiiO series of players). Not only that, then you have to buy the music that you want to listen to from the Pono store and it’s not cheap (anywhere from $18 to $25 for an album and $1.99 a song). Considering that you can purchase the same album for $7 on Google Play, the cost of the extra audio quality will be a non-starter for many. See more on Forbes.
Wednesday, March 12, 2014
The Tiny Piece That Neil Young's Pono Needs To Succeed
Singer/songwriter/guitarist Neil Young’s dream of a higher quality consumer music service appears to be slowly getting closer, as evidenced by the latest announcements at the annual South by Southwest conference and its accompanying Kickstarter campaign. Pono Music, in which Young is heavily invested, is a high-quality audio ecosystem consisting of a download service supplying digital audio files transferred from the original high-resolution audio masters, and a dedicated player with the ability to play back those files. Along with Apple’s best kept secret in their Mastered for iTunes program, Pono is an attempt to raise the bar in audio quality, a bar that has been continually lowered since just before the turn of the century thanks to the public’s acceptance of the quality impaired MP3 format, but can be traced by as far as the introduction of the CD.
Through the years, Young has always been a notorious stickler for audio quality, being one of the first artists to build his own personal studio based around hand-picked vintage audio gear, then later investing in Pacific Microsonics, which developed the HDCD audio technology that was acquired by Microsoft in 2000. He’s also been a big proponent of hi-res audio formats like DVD-Audio and most recently Blu-Ray.
When I first heard of Pono three years ago I was initially skeptical. Large digital files like the ones required for the hi-res audio backbone of Pono weren’t easy to deliver, and the public seemed just fine with the lower quality offered by MP3 and streaming services. Even last year, when Pono’s introduction was teased, success still seemed somewhat far-fetched with the wholesale movement towards the convenience of streaming music, one that continues in earnest today.
Today is a different day, however, and now I look at the Pono player/service in a somewhat different light. First of all let’s look at what Young and his cohorts have done right. Read more on Forbes.
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Follow me on Forbes for some insights on the new music business.
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You should follow me on Twitter and Facebook for daily news and updates on production and the music business.
Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.
Labels:
high-resolution audio,
kickstarter,
Neil Young,
Pono Music
Monday, August 26, 2013
Neil Young's Pono Music Service Illustrates Hi-Def Audio's Problems
There’s widespread industry speculation that Neil Young’s dream of a higher quality consumer music service is slowly getting closer, although a launch date is still nowhere in sight. Pono, in which Young is heavily invested, is a high-resolution audio ecosystem consisting of a download service supplying digital audio files transferred from the original audio masters at 192kHz/24 bit, and a dedicated player with the ability to play back those files at that resolution. Along with Apple’s best kept secret in their Mastered for iTunes program, Pono is an attempt to raise the bar in audio quality, a bar that has been continually lowered since just before the turn of the century thanks to the public’s acceptance of the quality impaired MP3 format.
Through the years, Young has always been a notorious stickler for audio quality, being one of the first artists to build his own personal recording studio based around hand-picked vintage audio gear, then later investing in Pacific Microsonics, which developed the HDCD audio technology that was acquired by Microsoft in 2000. He’s also been a big proponent of high-res audio formats like DVD-Audio and most recently Blu-Ray. To read the rest of the article, go to Forbes.
----------------------------------
Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.
You should follow me on Twitter for daily news and updates on production and the music business.
Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.
Sunday, September 30, 2012
The Label Implications Of Neil Young's New Pono Music Service
As you may or may not know, Neil Young gave a brief peak at his new Pono high-resolution music service last week on the Letterman Show (see below). Young, who has railed against the quality of MP3s for years, wants to bring audiophile quality to consumers in what Neil is calling SQS, or Studio Quality Sound.
Pono is basically a cloud music service is combined with a new music player that seems to have the simplicity of an iPod, but with higher audio circuit quality. The recordings reportedly have all been transferred to 192kHz/24 bit, which while not as good as analog, does sound really good (CD resolution is 44.1kHz/16 bit).
Supposedly the Universal Music, Sony Music and Warner Brothers are totally on board for launch next year, and why wouldn't they be? There are so many up sides and not many downsides for them.
First, Neil has a lot of credibility within the industry and press as being a maverick who does things his own way. He's not beholden to anyone, could care less about being commercial, and has a high profile when he chooses to use it. That's a win.
Second, this is finally a way for labels to do something they've been wanting to do for a long time - sell you the music you already own yet one more time. If it really does sound that much better (it should, but there are caveats), there is a group of people that will buy yet another version of the records that they may have purchased several times already. That's a win for them.
And finally, there's been word that Warners even invested in the project with Young (and licensed 8,000 albums to Pono as well), which might not be such a great thing. The tech world is littered with projects that a major label has invested in to protect its interests, only to have it eventually fold because the project was better for the label than for its customers. That said, Young is ferocious in his independence, so maybe Pono might turn out to be something truly groundbreaking.
High-quality audio. Imagine that. For more on the tech side of Pono, see my post at The Big Picture Music Production Blog.
Pono is basically a cloud music service is combined with a new music player that seems to have the simplicity of an iPod, but with higher audio circuit quality. The recordings reportedly have all been transferred to 192kHz/24 bit, which while not as good as analog, does sound really good (CD resolution is 44.1kHz/16 bit).
Supposedly the Universal Music, Sony Music and Warner Brothers are totally on board for launch next year, and why wouldn't they be? There are so many up sides and not many downsides for them.
First, Neil has a lot of credibility within the industry and press as being a maverick who does things his own way. He's not beholden to anyone, could care less about being commercial, and has a high profile when he chooses to use it. That's a win.
Second, this is finally a way for labels to do something they've been wanting to do for a long time - sell you the music you already own yet one more time. If it really does sound that much better (it should, but there are caveats), there is a group of people that will buy yet another version of the records that they may have purchased several times already. That's a win for them.
And finally, there's been word that Warners even invested in the project with Young (and licensed 8,000 albums to Pono as well), which might not be such a great thing. The tech world is littered with projects that a major label has invested in to protect its interests, only to have it eventually fold because the project was better for the label than for its customers. That said, Young is ferocious in his independence, so maybe Pono might turn out to be something truly groundbreaking.
High-quality audio. Imagine that. For more on the tech side of Pono, see my post at The Big Picture Music Production Blog.
-----------------------------------
Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.
You should follow me on Twitter for daily news and updates on production and the music business.
Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.
Wednesday, September 29, 2010
What Is A Brand?
One of the things that an artist or band hears a lot these days is the need to promote "your brand" in order to get ahead in Music 3.0. That's all well and good, but it's hard to promote your brand unless you know exactly what a brand is. So what exactly is a brand? Here's a quote from the Music 3.0
Internet music guidebook that describes it perfectly:
A brand is a promise of quality and consistency. No matter where in the world you go for a McDonald’s hamburger, you know what to expect. No matter what product you purchase from Apple, you can expect sleek high-tech design and an easy to understand user interface. Brand management is protecting the image of the brand and carefully selecting how to best exploit it.
For an artist, that means a consistency of persona, and usually a consistency of sound. Regardless of what genre of music the artist delves into, the feel is the same and you can tell it's the artist. Madonna has changed directions many times during her career but her brand remained consistent. Here persona remained the same even as she changed to and from the "material girl." The Beatles tried a wide variety of directions but you never once questioned who you were listening to. It was always fresh and exciting, but distinctly them.
On the other hand, Neil Young almost killed his career with an electronic album called "Trans
" that alienated all but his hardiest fans, and the well-respected Chris Cornell may have done irreparable harm to his long-term career with his recent album with Timbaland ("Scream
") even though it was the highest charting of his career. Why did this happen? For both artists, the album no longer "felt" like them. Both Young and Cornell built their careers on organic music played with a band, and as soon as their music became regimented and mechanical, they lost their brands. After Trans, Young returned to his roots and slowly built his brand back to superstar level, but it's too soon to know what will happen with Cornell.
How do you determine what your brand is? It's easier said than done.
In order for an artist to successfully promote their brand, they must have a great sense of self-knowing. You must know who you are, where you came from, and where you're going. You must know what you like and don't like, and what you stand for and why. And you must have an inherent feel for your sound and what works for you.
And that differentiates a superstar from a star, and a star from some who wants it really badly but never seems to get that big break.
A brand is a promise of quality and consistency. No matter where in the world you go for a McDonald’s hamburger, you know what to expect. No matter what product you purchase from Apple, you can expect sleek high-tech design and an easy to understand user interface. Brand management is protecting the image of the brand and carefully selecting how to best exploit it.
For an artist, that means a consistency of persona, and usually a consistency of sound. Regardless of what genre of music the artist delves into, the feel is the same and you can tell it's the artist. Madonna has changed directions many times during her career but her brand remained consistent. Here persona remained the same even as she changed to and from the "material girl." The Beatles tried a wide variety of directions but you never once questioned who you were listening to. It was always fresh and exciting, but distinctly them.
On the other hand, Neil Young almost killed his career with an electronic album called "Trans
How do you determine what your brand is? It's easier said than done.
In order for an artist to successfully promote their brand, they must have a great sense of self-knowing. You must know who you are, where you came from, and where you're going. You must know what you like and don't like, and what you stand for and why. And you must have an inherent feel for your sound and what works for you.
And that differentiates a superstar from a star, and a star from some who wants it really badly but never seems to get that big break.
-----------------------------------
Follow me on Twitter for daily news and updates on production and the music business.
Check out my Big Picture blog for discussion on common music, engineering and production tips and tricks.
Labels:
brand,
Chris Cornell,
Music 3.0 guidebook,
Neil Young
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